
Grab the jewelry box by the door, and listen to the guard's conversation for some handy tips about who has which codes around here. Your first jaunt into the past leaves you still locked up in the piano room, albeit much better furnished.
Even better, you can use its bladelike lenses to peer into your destination time for threats before making the actual leap. To make up for his earlier, less helpful visitations, this time he gives you a device that allows timetravel. Listen to his raving until the Outsider makes an appearance. When you're done exploring, make your way to the master bedroom on the second floor, and drop through the gaping hole in the floorboards to pay a visit on Master Stilton. An even better practice is to keep reading this guide. A good practice is to switch frequently between times to get a sense of both when and where everything is. However, since some items are in the same place at both times, it's easy to lose track of exactly what's what. Note: The Heart can only detect runes and charms in whatever timeframe it occupies- if you're in the past, it won't tell you that the safe you just opened holds a Rune in the present. Not that runes are a lot of help right now. Let her guide you upstairs to the nearest rune, and your first of the level ( Rune 1/4). The Heart still works here, though she has little to say about the place. There are no enemies on the grounds, so explore at your own pace (though there is a nest keeper behind a grate on the second floor- he can't attack but he can detect you, so ghosters should step lightly).
The first such spot is just inside the main door, where one of those popular non-locking safes holds some coin and whalebone. In any case, you're without so much as Dark Vision to mark your path, so you'll have spot your own lootables for a while. Corvo says he can feel the Void leaking in. Funny business, as it turns out- the Mansion seems to sap you of your power. No waking up aboard the Wale this time, it's straight to business.
How can I get the most from New Game + ?. Clockwork Mansion: Assessment Chamber Map. Part II - Coldridge Canal and Dunwall Tower. Part II- The Jindosh Lock, the Howlers, and the Abbey. Part I- The Dreadful Wale and Finding Meagan. Part III - Robbing the Market and Other Loose Ends. Part I - The Dreadful Wale and Cyria Gardens. Part I - The Dreadful Wale & Lower Aventa. Part IV - Loose Ends and Hypatia's Apartment. Part III - The Wall of Light and the Overseer's Outpost. Part II -The Dockside, The Black Market & The Condemned House. Part I - A Strange Visit & The Dreadful Wale. Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time. Using a badly configured (or badly written) browser add-on for blocking content. Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine. There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely.
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